We haven't been playing the campaign with the three of us for a very long time now, and I think I actually forgot to write anything down for the last one. However, we have another campaign.
These characters are one's we have had for about two years now. They were our first D&D characters for some of us, and therefore are quite dear to us. We've taken them right from level 1, up to level 6 for some of us now, and this is our most recent campaign; Return to the Temple of Elemental Evil. There are tabled character sheets available under the Original Characters page.
Session 1:
Arrive in Homlett, discover there was once an old demon in the Temple of Elemental Evil, which was defeated and now everything's okay.
We split up.
Etain meets Jaroo, and old druid who's apprentice (Yundi) feels is going senile/under magic spell. He lost Tenai, his bear companion and doesn't seem as committed to druidism [side note - Speak to Elmo].
Adelyn goes to a potion shop and meets a 10 year old girl, whose father - Spoony - has been missing as few days. 'May end up wandering off beaten track, but never been fone this long'. Honor would know - male dwarf that protects shop.
Gray met a palamadin (paladin) who had vision of great evil but found nothing. They're now drunk and arm wrestling.
Next day; Find Elmo in pub getting his lunch. Elmo worried about Yundi - Jaroo believes he's poisoning peoples minds against him. Yundi suggested something happened at the old moat house, and that's where Spoony visits.
Head to Moathouse!
Ruined keep on road to Nulb. Send Gray in first, meet Delilah Thornbush 'Old Dell' who wanders the wilderness. On way to Homlett she says - There's a Dragon in the Moathouse! Blue dragon, seen three days ago. Not small. She also tells us she say 'holy men' by the moathouse with strange (Gnolls) company snooping around. Saw Spoony 10 days ago. Thinks Moathouse is definitely haunted.
We arrive at the moathouse; Questionable internal of manor [What does that mean?! It's in my notes, but I have no idea!] Pretty looking moat and drawbridge with new planks. We brazenly enter the courtyard.
Dragon! Called Utreshimon who attacks us.
Thankfully, we defeat the dragon and get 300GP in gems, studded leather armour and a necklace with a funny symbol on it.
We go find the squirmy people who were being held by the dragon down a stairway, then descend into weird slimy area and are surprised by 2 gnolls! But we make quick work of them, and notice that they too are wearing this funny religious symbol.
Then we hole up in one of the cells and sleep, setting the wolf on to watch.
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